I had intended to post this aaaages ago, but real life has a habit of getting in the way, and that's just what happened!
About a month ago, my good buddy Alex (go to his blog, do it now!) and I had a little RT skirmish. We pitched his salvage crew against my beastmen, and let battle commence. We went with a simple premise: Alex's lads were attempting to retrieve some technical data from a panel in the centre of the board, while my beastmen were attempting to prevent them doing so by sabotaging the panel. Sounds straightforward enough. However, to make things a little more interesting, the panel was in the middle of an inhabited area, populated with civilians that would get in the way of the action. Oh yeh and there was a certain clockwork guardian protecting the panel: the fabled Tick-Tock man!
Since its been so long, I can't really remember the details of the battle... So I'm afraid you'll have to make do with as many pictures as I can muster...
|The stage is set|
|Beastmen advance cagily|
|Salvage agents do the same|
|The mysterious Tick-Tock Man stands inert|
|Salvage agents continue their careful advance|
|The water seller goes about his business, apparently unaware of the carnage about to unfold around him...|
|Moments later, fearless battlefield reporter Rhonda Burgundy stops Knossos for comment. Raqquill is feeling a little camera shy and does a runner...|
|Beastmen aren't a patient sort... Gug makes a break for the control panel, awakening the Tick-Tock Man. Whoops. This immediately results in a nasty case of flamer to the face.|
|After trading shots, the beastmen and salvage crew decide to settle things with fisticuffs. An inebriated citizen also wanders into the melee, swinging wildly at anyone who gets in the way.|
|A displacer field transports a salvage agent out of the melee, and into the domain of the Tick-Tock Man...|
|After multiple turns of achieving nothing more than quite a loud noise, Moloch unleashes a torrent of heavy bolter shells into the Tick-Tock Man.|