Showing posts with label Rogue Trader. Show all posts
Showing posts with label Rogue Trader. Show all posts

Friday, 28 December 2018

2018 hobby retrospective

Greetings all.

As is customary for this time of year, I thought I'd write up a little review of how this year has gone. It shouldn't take me long, because this year has been quite a rubbish one, both in terms of life challenges, and hobby output... I've painted a frankly pitiful 40 models this year, although I have managed to play a few games and whatnot, so it hasn't been a total wash. I'll do a big dump of photos and then maybe add a few resolutions at the end.





Some star players, templates, and tokens for my Blood Bowl team.




Never Mind the Orruks take part in a local BB league. They were stomping heads pretty well, but unfortunately I had to drop out of the league due to family commitments. 








A few Frostgrave goodies and baddies.







A load more Nurgle Daemons for AoS/40k.



The first of my Nurgle mortal (Rotbringer) followers for AoS.






More sideline staff for my BB team. This one is obviously for the Sports Wizard inducement (and for when a player gets turned into a frog...).













A fun little Rogue Trader esque game that Alex and I played during a gaming day hosted by Mark from Heresy of Us to promote his excellent Mag Bellum terrain system.

And that's that. It's been a bit of a struggle to find the motivation to paint this year, as we've had quite a lot going on as a family. I'm pleased that I've managed to pick up the brushes occasionally, and even roll some dice too. Looking at my last lot of resolutions (admittedly from the start of 2017...) it's not been a complete failure:

1. Actually paint my Orc Blood Bowl team! Now that the new game is out and I know what has changed (or mostly not, as the case may be), I can actually crack on and get these done.

This one I completely smashed, I'm very pleased to say! There are a few more bits that I might add in the future, depending on how the game develops, but for now I'm calling these guys done. They've even managed to see the tabletop a few times, but not as many as I'd hoped.

2. Revamp my daemons for 40k. I was going to tackle my KDK army, but given that there is a new edition rumoured for sometime this year, I don't really want to start something from scratch. I've already got hundreds of daemons painted, and there are a few bits I want to work on just to make them into an army that I can start playing with again.

This one was a partial success I suppose. I've been working on my AoS daemons, and a lot of them translate over to 40k pretty well.

3. Work on my familiars side project. It shouldn't take me long to get them all done, but I'll only be working on them as and when I feel like it.

This just didn't happen at all. However I am planning to pick it up in 2019.

4. Paint a big bunch of Nurgle daemons for Age of Sigmar! I've finally been drawn in, and decided to give AoS a try. I never really played Fantasy, so I don't have any of the hang-ups about it that long time Fantasy players might have. It looks like a fun game, and seems to be growing well, so I'm gonna give it a try!

This one I'm calling a success too. I've still got a load more to do, but that's ok. In terms of the game itself, I kinda go back and forth on it, but now that 2nd edition is out I'm hoping to get a few more games in.

Right, resolutions for 2019:
  1. Familiars project! If I make a plan and stick to it, I could get this done very quickly. 
  2. More Nurgle. I'd like to have a playable force for both AoS and 40k painted by about July.
  3. Necromunda. I'm not entirely sure what I want to do for this, but I definitely want to do something. Probably a Chaos Cult, but I would like a house gang too.
  4. Dragon Rampant. I'm not sure about this yet. I've just picked up the rules, and it looks like good fun. I can throw something together with what I already have painted, but if I really like it then I might paint a few bits specifically for it.
  5. Other Osprey stuff. Ok so this is a bit of a wishy washy resolution, but basically I want to paint stuff for and play a few other skirmish games like Ghost Archipelago and Rangers of the Shadow Deep (ok, that one isn't actually Osprey).
  6. Play more games! I haven't played enough games this year, so the intention is to play many more next year. Definitely with a bit of a focus on Blood Bowl and Necromunda, because those are the two that got me hooked on all this nonsense in the first place.
That's it for now. I've got a few bits that I'm working on currently, including something very special to me, so hopefully you'll hear from me again before too long...

Wednesday, 27 January 2016

Long overdue post: A Rogue Trader skirmish!

Greetings all.

I had intended to post this aaaages ago, but real life has a habit of getting in the way, and that's just what happened! 

About a month ago, my good buddy Alex (go to his blog, do it now!) and I had a little RT skirmish. We pitched his salvage crew against my beastmen, and let battle commence. We went with a simple premise: Alex's lads were attempting to retrieve some technical data from a panel in the centre of the board, while my beastmen were attempting to prevent them doing so by sabotaging the panel. Sounds straightforward enough. However, to make things a little more interesting, the panel was in the middle of an inhabited area, populated with civilians that would get in the way of the action. Oh yeh and there was a certain clockwork guardian protecting the panel: the fabled Tick-Tock man!

Since its been so long, I can't really remember the details of the battle... So I'm afraid you'll have to make do with as many pictures as I can muster...

The stage is set
Beastmen advance cagily
Salvage agents do the same
The mysterious Tick-Tock Man stands inert
Salvage agents continue their careful advance

Seems like a good time to spread the Imperial Truth

The water seller goes about his business, apparently unaware of the carnage about to unfold around him...

Beastmen advance behind their human shields, the archaeologist and his short companion

The priests decide that Raqquill and Knossos would benefit from a dose of the Imperial Truth

Moments later, fearless battlefield reporter Rhonda Burgundy stops Knossos for comment. Raqquill is feeling a little camera shy and does a runner...

Meanwhile, the salvage crew take cover in the relative safety of some obviously explosive barrels.

Beastmen aren't a patient sort... Gug makes a break for the control panel, awakening the Tick-Tock Man. Whoops. This immediately results in a nasty case of flamer to the face.

The cameraman catches a stray bullet from a salvage agent across the board...

An angry mob assemble to deliver some vigilante justice to the shooter.

After trading shots, the beastmen and salvage crew decide to settle things with fisticuffs. An inebriated citizen also wanders into the melee, swinging wildly at anyone who gets in the way.

Knossos takes a dirtnap.

A displacer field transports a salvage agent out of the melee, and into the domain of the Tick-Tock Man...

...who doesn't like unwanted visitors.

Quality Imperial tech saves the day once more...

...but the Tick-Tock Man is relentless.

Cue epic boss battle.

The Imperial agent is teleported to safety, and treats Raqquill to a glowing ball of plasma.

After multiple turns of achieving nothing more than quite a loud noise, Moloch unleashes a torrent of heavy bolter shells into the Tick-Tock Man.

The Tick-Tock Man finally falls to plasma fire from the remaining salvage agents.

Gaxt seizes the opportunity to sabotage the console, before being riddled with bullets by the remaining crew.

Hope you enjoyed it fellas! I suppose you could call it a victory for the beastie boys, but it came at quite the cost...